The ability to identify with characters is a key factor for immersion and understanding. With Flipr, we have taken this a step further by letting children create their own Pixar-style 3D avatar.
Visual identification boosts a child's engagement because it activates the brain's self-referencing effect and makes the story personally relevant. When a child sees themselves as a 3D avatar in Flipr, it strengthens motivation, learning, and the sense of mastery, as the child transforms from a passive listener to the story's active hero.
Psychological research shows that children have a strong tendency to identify with characters who look like them. This identification is crucial for:
Children react particularly strongly when they hear their own name in a story — it activates the brain's selective attention and shifts the child from passive listening to active participation.
Flipr's 3D avatars are a thoughtful educational feature that utilizes the principles of visual identification to create a deeply engaging reading experience. By letting your child be the hero of their own adventures, Flipr opens a portal to a world of discovery, mastery, and endless joy. Also read our article on why children love reading about themselves to understand the scientific explanation for the power of personalization.
Creating a personal 3D avatar significantly increases the child's engagement and identification with the story via the so-called 'self-referencing effect'.
Yes! Flipr makes it possible to create avatars of friends, family, and pets who can participate in the stories.
Strong visual identification and personal ownership of the story increase the motivation to read. When the child is the hero, reading feels like an exciting adventure.
The 3D avatar is a central part of Flipr's educational design, utilizing psychological principles of identification and the 'self-referencing effect'.
No, it is designed to be intuitive and fun for children with a user-friendly interface. Read our guide on [how to create your family's avatars](/blog/opret-familie-avatarer).
Reference: Bandura, A. (1977). Social learning theory. | Rogers, T. B., et al. (1977). Self-reference and the encoding of personal information.