Shopping with a child is a sport nobody asked to play. The child is sitting in the cart, head hanging back, legs dangling over the side, and you've only made it to the dairy aisle.
You make the shopping trip calmer by engaging the child with content that stimulates and involves them. Instead of random scrolling, you can use the Flipr app to create a personalized story in under two minutes. This keeps the child occupied with their own tale, while you get the peace to finish your shopping list without constant negotiations.
There is still the entire rest of the list left, and patience is already running thin—both yours and your child's. Sundhedsstyrelsen distinguishes between passive and active screen content, and specifically recommends content that engages and stimulates the child rather than random scrolling.
It is one of those situations that is rarely mentioned when talking about kids and waiting time, yet it is something most parents know all too well from everyday life.
Unlike a flight or a long car ride, a grocery trip only lasts 20 to 40 minutes. But precisely because it is a short, repetitive part of daily life, there is rarely anything prepared to fill the time, and a child's patience runs out faster than you think.
With Flipr, the child can get a brand new, personalized story in under 2 minutes while you shop, featuring illustrations and narration, and using the same family members and pets as recurring characters that the child already knows from previous stories.
It’s not a perfect, silent shopping trip without a single outburst. It’s a child who is occupied by their own story instead of asking for candy at every single shelf, and you actually getting through the list without having to negotiate everything along the way.
Or before another round of negotiations at the candy aisle. It doesn't have to be this way. Try Flipr for free and make the next trip to the supermarket a little calmer for both of you.
Yes. A new, personalized story is ready in under 2 minutes, so it can be started right when you enter the store.
Yes, if the story is listened to with headphones, the child can both walk and listen at the same time.
It's a different approach. Instead of a reward after the trip, the story gives the child something to be engaged in while it's happening.
It works for both. A story can be used for anything from a twenty-minute grocery run to an entire flight.